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Unfortunately, the consequence of this was that we ended up in a situation where we cut into the time required for final quality assurance checks due to this time spent on additional improvements.Īt this rate, there was a bigger risk of us reaching the release date without ensuring “stability” as one form of quality, and for that reason, I have decided to postpone the release at this time. However, it was precisely because Endwalker concludes the first major saga that I felt our team needed to push ourselves to the “limits” that I envisioned.Īs a result, we remained firmly resolved to adjust down to the smallest nuances and ensure our writing covers even the finest points of the vast and intricate story that has spanned these past 11 years since the original Final Fantasy XIV to ensure that everyone can fully enjoy their adventure in Endwalker. Even as we look beyond Endwalker, the Final Fantasy XIV story will continue for a long time and we hope to deliver many more enjoyable experiences in the game.
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However, as we neared the end of development and I played through everything-from quests to battle content and the like-I just couldn’t contain my desire to further improve Endwalker‘s quality, specifically because this expansion pack marks the first major culmination of events in Final Fantasy XIV so far. It has been a huge undertaking, but we proceeded with development following plans that would allow us to make it in time for the originally scheduled release date, although admittedly everything would be down right to the wire. It was my intention to work in this same manner as we approached the final stages of Endwalker‘s development.Īs I have mentioned previously in interviews and during live streams, Endwalker will be the largest expansion pack in the history of Final Fantasy XIV.
![ffxiv alphinaud voice change ffxiv alphinaud voice change](https://www.finalfantasyxiv.com/anniversary/jp/imgs/common/memoir/5_ss_1.png)
Ever since I was placed in charge of the original Final Fantasy XIV, I’ve continued the development and operations for Final Fantasy XIV over the past 11 years while always endeavoring to balance my position as the producer overseeing the project and the director in charge of development. The biggest factor behind the release date change was my own selfishness as the game’s director.